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Age of wonders 3 unused leaders appear as heroes
Age of wonders 3 unused leaders appear as heroes












age of wonders 3 unused leaders appear as heroes

Change to mobility: as announced in previous articles ( v1.28 & v1.29), a major change is finally there, reducing the mobility of Swimming units on Water (except for Sea Creatures) and making life more difficult for Flying and Floating units (who basically won't regain health when starting their turn above Water).

age of wonders 3 unused leaders appear as heroes

Mind Controlled units now have +50% upkeep, nerfing mind-control strategies, while production and defense are boosted with cheaper Siege Workshops, Wooden Walls and access to racial defensive building after Builders' Hall Several rounds of tweaks had already been implemented to deal with priority #4 of the community directions for balance, but after taking stock of the balance of production vs mind-control strategies reached in v1.29 and previous versions, more was needed. Boost to production & defense and further tweaks to Mind-control strategies (50% higher upkeep of Mind-controlled units, Lesser Charm and Lesser Convert for Bards and Evangelists).Three broad areas are affected by this release:














Age of wonders 3 unused leaders appear as heroes